When I started converging in the design process, I came up with a variety of concept and I narrowed it down to 2.
The first concept “Reality vs Concepts’ arise from the need adults expressed when they said they weren’t sure which models were concepts and which ones were actual spacecraft. Clearly this was something adults were interested in finding out because almost all of the people I interviewed raised this concern. Also adults were interested in comparing the sizes of the models and they often wondered if they were in scale with each other. Due to this, I thought I would be a good Idea to present the spacecrafts as a timeline in scale with each other but divided in 2 groups. At the top there would be the spacecrafts that were actually real and at the bottom the ideas and concepts that never got developed. People could click on them to find out more information about the characteristics of the spacecraft and the missions they took over. Moreover, this information would be presented in a more familiar and informal way. I thought that instead of just stating the year when it was created such as 1969, I would compare this to something that was happening in earth (Example: 1969: The year when the internet was created) This would make the information more fun and understandable for the public as they could relate to the content.
The second concept, and the one I actually decided to take forward is based on the idea of constructing a spacecraft. Children said they wanted to interact with the models, some of them wanted to “join them together” and others wanted to create their own. I thought this could be a great excuse to teach them about the main parts of spacecraft. Although they can be very different, all of the spacecraft must have 4 main parts: Launch system, Service module, Space capsule and Propulsion system. This is hard technical terminology for children so I decided I could get them involved with the idea of joining NASA and playing and designing their spacecraft while learning about this 4 main components and their technical terminology. Moreover, I thought that by designing the spacecraft in front of the exhibition they could drag inspiration from what they see in front of them and this could burst their creativity and imagination.